Game Mathematics
Why a fair left-or-right Plinko path does not create equal bin odds
A first-party walkthrough of the binomial path model used by BoredGamez Plinko, including why centre bins appear far more often than edge bins.
First-party publishing
Detailed explanations of how BoredGamez mechanics are implemented, what the numbers mean, and where the current product deliberately draws its boundaries.
Game Mathematics
A first-party walkthrough of the binomial path model used by BoredGamez Plinko, including why centre bins appear far more often than edge bins.
Game Mathematics
The exact without-replacement probability model behind Mines, explained with a 25-tile, five-mine worked example.
Game Engineering
How BoredGamez prevents one target letter from generating multiple positive clues when a guess contains duplicates.
Game Design
A breakdown of the fixed 24-wedge wheels used by BoredGamez multiplayer Hangman and how risk changes their composition.
Game Engineering
How BoredGamez represents the wall, Charleston, timed turns, jokers, and house-hand validation without pretending to cover every ruleset.
Platform Engineering
A first-party account of the balance and ledger model used to make cross-game virtual-coin changes reviewable.